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Masque-rade

Download/Watch the .mov

masque is both nihilistic and shiny telekinetic flight dramatic lighting and cinematography! glow! bump mapping! reflective surfaces! dramatic camera angle with a good shot of utopian cityscape

Masque-rade (pronounced: mas-ker-aid) is a project I completed for Animation II (Fall 2006).

Masque is a character of mine who has evolved significantly over the years. In brief he is a being who has become one with the fabric of the universe. He is an agent of entropy, chaos, and revolution who is capable of distorting space and time at will. Feats depicted within this animation are relatively simple for him, however he is not capable of distorting space/time on, say, a planetary scale.

This animation is more of a simple display of some of Masque’s powers. Originally there was more of a story to it, but the entire project ended up taking much longer than originally expected (don’t they all?) and completing the entire animation for story purposes was scrapped in order to make a smaller segment very well animated.

The entire animation was done in Maya 7.0. The primary objective was to create a character based animation, and Masque was the intended character. He was created from scratch (modeled, textured, rigged). The robot that appears through out the animation is Rusty Mk. II, who is an upgraded, mostly remade Rusty Mk. I, who was the main character in an earlier animation. Rusty Mk. II had several new component upgrades, including hands with actual fingers (instead of mitten-hands) and feet with ball joints. He was completely re-rigged to accommodate, and his texture was re-mapped to a simpler, bump mapped rusty metal. The post-utopian futuristic cityscape was also created from scratch, and some portions of the animation utilized object physics and dynamics, although 90% of the animation was done by hand in Maya.