Games

n0NsentiEnce was a project I worked on during the 2007-2008 academic year as part of Existential Quantification Productions (EQP). I was the Lead Artist/Art Director for this project; character overlord and aesthetic unifier. My contributions included the characters Delta, jU5t33Nz, Merlin, JESS, and the Tourrets Turret. Unfortunately not all of these characters could be implemented. In addition to my character work, I also provided a large number of environmental object textures.

Mirror Master is a project I helped create for Game Development (Spring 2007). I was the Lead Artist and Designer for this project, and created the main character, level designs, concept art, some environment objects, and the music. All of the art assets were made to be as low-poly as possible while still retaining a moderate level of detail.

Quarantine was a project I worked on in Spring 2006 for Experimental Game Design. I was the Lead Artist, Designer, and Sound Engineer for this project. My contributions included producing the models for all the characters, the game design document, and the music and sound effects.